// TOWN SPECIAL ENCOUNTERS
//    Town 51: Lair of the Ursagi

beginzonescript;

//1234 8

variables;

short im_hostile = 0;
short max_crime = 200;
short last_abil;
short counter = 0;
short set_ter = 0;

body;

beginstate INIT_STATE;
	last_abil = get_current_tick();

//	set_name(,);
//	add_range_to_group(,,groupn);

	set_name(5111,"Ursag Brute");
	add_ability(5111, 10, 43, 0);
	set_name(5135,"Ursag Brute");
	add_ability(5135, 10, 43, 0);
	set_name(5104,"Ursag Brute");
	add_ability(5104, 10, 43, 0);
	set_name(5139,"Ursag Brute");
	add_ability(5139, 10, 43, 0);

	set_name(5130,"Shaman Gvilta");
	set_level(5130,16);
	set_boss_level(5130,1);
	add_ability(5130, 10, 72, 0);
	add_ability(5130, 11, 163, 0);
	
	set_aggression(30002,50);

	set_name(5123,"Drake Issicle");
	set_aggression(5123,50);
	
	set_crime_tolerance(max_crime);

	break;

beginstate EXIT_STATE;
break;

beginstate START_STATE;
	set_name(30008,"Ursagi Hunter");
	set_attack_bonus(30008,40);
	force_char_status(30008,2,15);
	add_ability(30008, 10, 43, 0);
	if (difficulty() > 1)
		set_new_abil(30008,14);
break;

beginstate 10;
break;

beginstate 11;
break;

beginstate 12;
break;

beginstate 13;
break;

beginstate 14;
break;

//	print_str("");
//	set_terrain_string_range("",1);
//	set_terrain_string_range("The sign says - .",1);

